// Gamification & Applied Games

Gamification & Applied Games

We design and develop serious / applied games, which are designed for a primary purpose other than pure entertainment.
Nurogames has realised several projects for health care and education:

  • eHealth
  • eLearning
 

PATHway

Geomaster

RehaInteract

Smart Senior

SpITKom

RAGE

Language School

LanguageSchool

Power Learning Mathe

SCOYO

Gamification platform for socially, physically and cognitively active lifestyles

Our software engineering team develops within the GOAL project a gamification platform for socially, physically and cognitively active lifestyles the platform will benefit both players and third-party game developers. Players get to play their favourite games while at the same time working on a social and active lifestyle. Where certain GOAL games or applications will reward users for healthy behaviour, others allow the user to spend their earned GOAL Coins on virtual or real rewards.

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Blockchain-based Gamification Solution for Plastics Recycling

Our software engineering team will develop a gamification tier and other core modules for the PTwist blockchain platform. This includes the design, implementation and deployment of a blockchain platform, from the proof-of-concept to the initial production network made of real nodes (i.e. the pilots and Fablabs), along with design and implemention of all software modules and a consensus algorithm that satisfies the functional and non-functional requirements of rewarding plastics recycling. All components and core modules development (monetizing, rewarding, gamifcation tiers) will be developed under an iterative (agile based) approach and take user developers reviews and suggestions into consideration for rapid prototyping and improvement. Appropriate API(s) will be developed to facilitate communications between the platform and the pilot specific applications which will contain their own gamification and functional tools.

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